Tile Defense is a game where you have to prevent the enemy from reaching the end of the path. If an enemy reaches the end of the path you lose a life and if you lose all your lives the game is over. You can place up to 5 different types of towers that shoot and slow enemies - you can easily upgrade towers by clicking on them. The game can be played on 6 different maps.
Gameteam presents
Tile Defense
Featuring Filip Samotorčan, Primož Vovk et al
Done with XNI framework: xni.retronator.com
Visit us on the web: gameteam.fri.uni-lj.si
Done within TINR course taught by Matej Jan, Bojan Klemenc & Peter Peer
Computer Vision Lab
Faculty of Computer and Information Science
University of Ljubljana
Slovenia